adam c. schwenk
http://www.adamschwenk.com
adam@adamschwenk.com
310.737.9394 (ph)

 download my resume in pdf format
 Profile
Hardcore gamer with significant professional experience and a passion for creating interactive entertainment including console games, wireless and PC-based applications, and web development. A skilled team leader with high-energy and motivation to inspire others. Highly versatile; can learn and apply technical and creative concepts quickly; thrives on deadlines; turns complex information into executable plans. Dedicated to quality and timely work products.
 Education
California Polytechnic State University
San Luis Obispo, CA
Bachelor's Degree
B.S. in Environmental Engineering 6/1997
 Experience
Warner Bros Interactive Entertainment
Associate Producer - DC Comics Properties
Los Angeles, CA   (April 2002 - Present)
  • Act as liaison and key point-of-contact between DC comics and licensee for licensing issues and approvals of major milestones
  • Act as key point-of-contact and maintain relationships with WBIE publishers, and make creative and technical recommendations to licensed products
  • Research and provide industry technical and creative information to WBIE, including new game technologies, titles, developers, and publishers
  • Review and enforce licensing standards per Warner Bros specifications
  • Review and approve major milestones, including final GMC submissions
  • Build and maintain relationships between WBIE and a host of highly respected game developers — including Warthog, Irrational Games, Relic, Pop Top Software — and publishers — including Midway, Infogrames, Ubi Soft, and Electronic Arts
  • Developed production schedules and budgets for upcoming Looney Tunes: Back In Action PS2, Gamecube, PC, and Gameboy Advance games
  • Provided feedback to internal producers on various projects, including Samurai Jack GBA game and Power Puff Girls game for Gamecube
    Justice League: Animated Series (shipping Spring 2004)
    Midway – PlayStation 2, Nintendo Gamecube
  • Arranged and directed creative storyline and game design meetings between Midway, DC Comics and Warner Bros
  • Reviewed and provided feedback on game design document, including story logic, gameplay mechanics, and dialogue
    Justice League: Injustice For All (shipping November, 2002)
    Midway – Gameboy Advance
  • Reviewed and provided creative feedback for game storyline, and was responsible for creating >30% of final cut scene dialogues
  • Reviewed, provided feedback, and approved major milestones, including game design document, alpha, beta, and final gold master candidate submission
    Superman: Shadow of Apokolips (shipped September, 2002)
    Infogrames – PlayStation 2, Nintendo Gamecube
  • Reviewed and approved major milestones including alpha, beta, and gold master candidate submissions
  • Provided creative gameplay and cut scene feedback which was incorporated into the final product
Other Producer-credited titles include:
Droopy Tennis Open (LSP – Gameboy Advance, Aug, 2002)
Tiny Toons Adventures Defender Of The Universe ( Conspiracy – PlayStation 2, Fall 2002)


Packet Video Corporation
GUI Designer
Los Angeles, CA   (June, 2000 - April 2002)
Designed, created architecture, and implemented wireless demos and applications in conjunction with major entertainment brands such as Disney, AOL-Time Warner, ABC News, Atom Films, and others.

Ignited Minds, LLC
Web Designer
Los Angeles, CA   (July, 1999 - June, 2000)
Designed and implemented promotional sites and banner ads for video games published by Activision. Also designed and developed sites for various corporations, such as Razerzone and Ignited Minds.


Jamison/Gold Interactive Agency
Designer/Integrator
Los Angeles, CA   (July, 1998 - July, 1999)
Integrated web designs into interactive promotional and corporate sites for companies such as Disney Home Entertainment, Sony, Midway, Namco, Energizer, Mindscape, Intervu.net, and others. Also designed and implemented banner ads and promotional pages for these corporations.

Internal and External Communications (IEC)
Program Developer
Los Angeles, CA   (June, 1997 - July, 1998)
Created interactive multimedia program to train United Airlines employees on their E-Ticketing system. Also created multimedia sequences for the award-winning Lexus dealer computer training program.
 Computer Experience
Software
Adobe Photoshop, Adobe Illustrator, Adobe ImageReady, Adobe LiveMotion, Macromedia Flash, Macromedia Dreamweaver, Allaire Homesite, Macromedia Authorware, Visual Source Safe, and more.

Programming
HTML, JSP, ASP, Gif Animation, Cascading Style Sheets, Javascript, Cross browser, and multi-platform compatibility experience.

Operating Systems
Windows (95,98,ME,NT,2000), Mac, and Unix.